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  • Blockchain for Identity and Reputation Management

    Blockchain for Identity and Reputation Management

    At IRT SystemX, we are working on the security and privacy aspects of Blockchain as a one specialized domain. The concept of a blockchain originated with the invention of the Bitcoin cryptocurrency in 2008. A blockchain is a specific way of implementing distributed ledger technology. The transparent and decentralized nature of the blockchain network enables the development of a non-refutable, and unbreakable record of data, which is the fundamental feature to many applications, such as insurance, finance, fraud detection, copyright protection, smart contracts, identity management, ecommerce and healthcare. The usual security features for such systems are privacy (protection from eavesdropping), authenticity (user identification and message integrity), and the prevention of later denying have performed a transaction.

    Identification, Certification, and Reputations are the well-known studied research problems in security and privacy appearance of Blockchain.

    Identification in Blockchain
    The broad consensus of the identification service should be decentralized, enforce information integrity, be resilient to attack, and that the individual user should be the ultimate owner and sovereign controller of their own identity credentials. Self-sovereign identity approach decentralizes data and computation and pushes them to the edges, where it is less economically valuable to hackers because it would require a lot of effort to hack many individual identities one-by-one. Self-sovereign identity is requiring not just the interoperability of a user’s identity across multiple locations, with the user’s consent, but also true user control of that digital identity, creating user autonomy.

    Certification in Blockchain
    The security of the certification systems largely relies on certificate authorities (CAs), who make a business out of certifying the authenticity of sites’ public keys. The third-parties such as DNS registrars, ICANN, X.509 Certificate Authorities (CAs), and social media companies are responsible for the creation and management of online certification and the secure communication between them. These centralized service risks being a single point of failure in the case of fraud or cyber-attack. Also, this design has demonstrated serious usability and security shortcomings. Some of these failures have led to man-in-the middle (MitM) attacks, allowing the interception of communication with popular sites such as Google, Microsoft Live, Skype, and Yahoo. So, we need to develop a certification system with the utilization of the properties of privacy and security on Blockchain.

    Reputation in Blockchain
    This mechanism has emerged as an important risk management solution to solve trust problems in online communities. The basic idea of the reputation mechanism is to let consumers evaluate services and feedback the rating to the reputation system after the completion of an interaction, and the reputation system use the aggregated ratings to derive a reputation score, which can in turn assist other consumers in deciding whether or not to interact with the specific service in future. We are trying to find a solution:

    • By which individuals in decentralized network get the anonymous and untraceable identity.
    • Individual access services in decentralized network using the same identity with number of service providers. Additionally, we are also trying to achieve untraceable and unlinkable identity.
    • Decentralized certification system which utilized as a universal certificate to authenticate the user. This certification system should achieve the properties of privacy and security. There is challenge of key management in decentralized network due to utilization of cryptosystems.
    • Decentralized reputation management system.

    Anonymous (unlinkable and untraceable) identification, certification and reputation are the real challenges in Blockchain. These are revolutionary concepts that have been disrupting the financial world and now different areas of society, as developers and tech entrepreneurs realize that it can be used almost in everything.

  • Augmented Reality: an Ally for Automated Driving System

    Augmented Reality: an Ally for Automated Driving System

    Nowadays, more and more cars embed a Head Up Display (HUD), device integrated inside the dashboard and behind the cluster, which generates a virtual image seen in superposition on the road and displays relevant information to the driver, like speed, GPS data… This equipment has proved in few years to bring convenience in the driving experience, as well as safety as it increases the time the driver spends watching the road, and not looking for information in the cluster.

    Already on the rise, the next generation of HUD will integrate Augmented Reality (AR) concepts, where the virtual content will be even more linked to the real scene, like highlighting elements on the roads (pedestrian, traffic lights…) or interacting with it by coloring roads to be taken with GPS assistance. Despite looking simple, these differences increase the complexity of design and requirements on HUD system.
    And on the verge to this new technology, the question is often asked to the usefulness of such concepts in the autonomous car environment. We will see that at the contrary of the usual opinion, Augmented Reality appears more and more as a great asset for the future of autonomous driving.

    HUD and AR HUD: how it works and what are the main differences?

    The current HUDs in the automotive market display a virtual image on the road just above the hood of the car and provide simple but key information to the driver. A typical Human Machine Interface (HMI) provides status of speed of the car, the gear used, GPS information, fuel gauge… The main goal is to increase the attention of the driver on the road while giving him/her more easily the status of the car without the need to watch information on the cluster or any screens in the central column.
    A HUD is composed of an imager that generates an image (e.g. VFD, TFT, DLP…), and an optical part (a mirror in vast majority of systems), that will conjugate and project the image to a given distance. The projected image is said to be virtual, as it is seen by the driver as “floating in the air”.
    The following schematic shows the key parts of any windshield HUD: imager, freeform mirror and windshield:

    The optical systems, composed by complex shape surfaces, is designed in such a way that the orientation of the rays at the exit of the last optical surface (windshield in most cases) will force the eyes to accommodate on an image, placed at a long distance, hence the definition of virtual image. The virtual image could only be seen in an area called eyebox, limited due to different constrains (size of mirrors, size of system, requirement on brightness of the system…). The typical size of an eyebox is at least 130mmx60mm and is moved in height depending on the size of the driver (movement of ±60mm in most design).

    But right now, those pieces of information are related to status of the vehicle or its close vicinity, e.g. proximity of an object in the blind spot area, but are not directly linked to the environment. So, a natural evolution of such a concept would be to correlate the virtual display with the real scene and the results of this fusion will give a direct and seamless information to the driver. Several examples come to mind to any reader:

    • highlight the road to be taken in relation with GPS with vibrant colors,
    • frame in real time a pedestrian crossing the street,
    • detect and display road signs or traffic lights,
    • write content in relation with the environment named roads at a crossroad, possible parking lot, restaurants reviews…

    The figure below shows an artistic view of such concepts:

    This correlation to the real scene with a virtual image is often referred in the press or in the literature as Augmented Reality. Despite that the term of Augmented Reality could cover a larger span of applications depending on the fields (e.g. ref to “Le traité de la réalité virtuelle”, volume 1 – 5, Presses des Mines), the definition in the automotive field is rather straightforward: Display to the driver a virtual content superposed on the real scene, in real time.

    But the evolution from the day to day HUD, equipped in an increasing number of cars, to a truly augmented reality experience, is not just an upscaling from an existing technology. Some requirements are deeply redefined in the process and four of those main requirements will be exposed here:

    • Projection distance,
    • Field of View (FOV),
    • image position in space,
    • latency.

    Projection distance
    The projection distance is the distance between the driver’s eyes and the position of the virtual image. From another point of view, it’s the distance perceived by the driver to where the image is.
    This distance is chosen and fixed for each design, as it is still difficult both technically and financially to have a dynamic projection distance, for a mass production device.
    In a classical HUD design, ergonomic clues and feedback have suggested that the virtual image for a classical use should stay in the vicinity of the car. That’s why the virtual image is often put at the front end of the car’s hood. In the vast majority of cases, it is set to 2m, but a range between 1.5m to 2.5 is also a safe assumption.
    In an AR HUD design, this virtual image is put at a long distance in order to be better superposed the virtual content to the location of the actual cases, like highlighting cars, pedestrians, road signs… It is then chosen on average or depending on the use cases, and acceptable values could vary from 5m to 15m and more. This modification contributes to largely increase the complexity of the optic and mechanic (optomechanic): more power mirrors, higher sensibility in the assembly, increase in volume and weight…

    Field of view
    The size of the image is given by an angular description. The driver sees an image through 2 directions, i.e. the vertical Field Of View (FOV) and the horizontal FOV (see figure before).
    In the recent HUD world (end of 2017), the values are around 6°x2° (Horizontal x Vertical) and are evolving to 7°x2°, or even greater (the last Lincoln Continental has a 10°x2.5° at 2m projection distance). The vertical dimension is at the moment restricted by the current design of volume available under the dashboard and behind the cluster. To give an idea of the evolution of the image sizes, in 2014, the HUD displayed FOV of around 4.5°x2°, which will result a virtual image of 158mm x 70mm at 2m projection distance.
    For AR, the real scene is enriched with virtual data and therefore be ideally at the FOV of the human eye (or at least 20°x10°, cf. K.Bark, C.Tran, K.Fujimura, V.Ng-Thow-Hing. Personal navi: benefits of an augmented reality navigational aid using see-thru 3D volumetric HUD. AUI conference. 2014).
    At the moment, the requirement of the vast majority of use cases for an AR system is to have a FOV of 12°x4°. In the horizontal direction, the larger the FOV, the larger the portion of the road will be covered. In the vertical direction, it is directly linked to the portion of the road covered by the virtual image. In a 4°, the virtual image will cover the road from 15m to 80m. For even richer experience, it could be interested to highlight elements higher than the horizon line (e.g. road signs).

    Image position
    For any HUD, the driver needs to adjust the system to see a bright image. In the system itself, this adjustment is done through a kinematic system which will tilt a mechanical part of the system (majority of the time, it’s a mirror in the optical design). The consequence is that the virtual image will move according to this adjustment and it is seen higher on the road for a small driver and lower on the road for a tall driver. An analogy of a swing could be used: tall people need to receive the light coming from the system higher in the driver seat than smaller people and it forces the virtual image to go down. In the figure at the beginning showing a simplified HUD, the eyebox (on the right) of tall people needs to be moved upward (tall people are “higher” in the seat), and by consequence, the virtual image (on the left) moves downward. This aspect is not perceived by the drivers, as this adjustment is done once, and the virtual image has no connection with the road.
    In an AR system, the image, or at least the virtual content, has to stay fixed in space. Any movement of the virtual image involves wrong coincidence with the real scene, which results to a different experience between a small and a tall driver.
    To this regard, the image position in an AR HUD needs to be controlled, whereas it has never been an issue with traditional HUDs. This is a brand-new topic in regard with HUD design, such that an eyetracking system (or even an headtracking would be sufficient) could be mandatory in order to offer the best coincidence between virtual and reality contents while minimizing the error of superposition between these two, due to their difference of position in space (reminder: projection distance would be fixed at first). This later aspect is sometimes referred to parallaxes’ issues.

    Latency
    In virtual reality, in augmented reality or even in mixed reality with see-through glasses, the delay between the movement of the observer (head rotation, eye movement…) or the modification of the scene and the update of the virtual content in the virtual system must be extremely short. This delay is called latency.
    Studies suggest a maximum threshold at 20ms in the case of augmented reality, and also advise to not go upper 7ms in mixed reality, in the risk to experiment discomfort, discontinued stress, headache, and at the end, a rejection of the system by the user.
    Solutions to reduce latency are linked to the technology used and we don’t feel relevant to draw a long comprehensive list. The main idea is always to find tricks on the implementation and on the conception, in particular on the rendering engine or on the driver or on the hardware.

     

    Cues to the advantages of AR in Autonomous Conditions

    The autonomous car is clearly one of the biggest trend in the car world of the past couple of years, as seen in motor or consumer shows, and the potential of such a system is already tangible: increased safety and reduction in accident outcomes, traffic optimization with an increase of traffic flow, freeing the driver, and the list goes on and on.
    But before being at this dream stage of a full autonomous car, the experience of autonomous driving is currently categorized in levels with different possibilities. From level 0, where the driver is warned by the car but is still in control, to level 3, where the majority of the action is taken by the car, to level 5, where human assistance is seen as optional. At the moment, the car will obviously still require some assistance of the driver to overcome unknown situations (around level 2 to 4), and is sometimes referred to as cooperative driving mode. The car executes some defined actions (accelerate or brake, turning, etc) but requires the assistance of the driver to take some decisions (choosing the best lane, handle some key maneuvers).
    This is where Augmented Reality comes into play, as it will offer a set of tools for the driver to interact with the car, and for the car to communicate intelligible information to the driver.
    During the project Localisation and Augmented Reality, studied at IRT SystemX, use cases were studied in simulator and on a car equipped with an AR HUD prototype to define the correct visual grammar on the relevant objects of the environment. The following pictures show the tools or rendering used to study the link between autonomous driving and AR system, or the use cases of AR systems.

    IRT SystemX driving simulator setup: projection scene with car cockpit as close as possible as a real one: driving wheel and pedals, gear box and lever, simplified HUD composed of flat panel and PC monitor, safety belt, rear mirrors.
    Picture of a real scene with superposed virtual image generated by the AR windshield HUD system, embedded in a car, on a mannequin.

    During these studies, Augmented Reality appears to be a great asset to annotate the roads: highlight proximity cars or obstacles, and relative speed/distance to them, direction to be taken, key elements of the scene (pedestrians, traffic lights…).
    On another level, it is not uncommon to hear concerns about the autonomous car, in particular on a trust level: lack of confidence of consumers, fear of inefficiency or accidents.
    Again, a virtual image, collocated to the environment, will provide a complex and powerful communication pipe between the car and the driver. The different elements on the road, quoted before, will be highlighted by the AR system. The driver will know at any moment what the car understands about the environment and its vicinity and what decisions it is taking (merging in traffic, stopping because a danger has been identified…). The goal is to give the confidence to the driver that the car is able to handle the complexity of driving.
    For all the reasons exposed, it appears to us that autonomous driving and augmented reality are antagonist is a false assumption. At first, augmented reality could be a great asset for autonomous car, for both early adoption and integration to cooperative driving.

     

    Conclusion

    After many years of attempt in different fields (avionic, military, consumer market, automotive), there are nowadays many converging features that make it possible to integrate an Augmented Reality system in a car and have a convincing experience. Indeed, on the technical part, the emerging market of HUD in car affords to use luminous imagers at reasonable prices, even if some technical feats still need to be challenged or overcome.
    And on the software aspect, the smart detection devices, driven by the autonomous car market, are able of more and more recognition of objects in the driving scene.
    The user testings of Augmented Reality’s use cases were done in IRT SystemX through different approaches:

    • with a simulation cave (mockup cockpit with hemispheric projection screen),
    • with real devices, as AR head-up display prototype in a car (BMW X5).

    Simulation is a powerful tool that allows to establish the minimum and desired requirement of the applications, or to quickly debunk HMI ideas, behaviors of cars and drivers while controlling the experiments in safe conditions and having sharp elements to use and to compute (positions of simulated vehicles, working with low latency, etc). The studies conclude that AR HUD is a powerful system to pair with autonomous car, as it will help the driver to have a better understanding of the environment and to take over more easily the driving, when passing from autonomous to cooperative or non-autonomous mode.

  • Le rôle des Instituts de Recherche Technologique dans l’écosystème de la mobilité du futur

    Le rôle des Instituts de Recherche Technologique dans l’écosystème de la mobilité du futur

    Pour répondre aux enjeux de l’urbanisation croissante du monde et de la transition énergétique et environnementale, les mobilités de demain seront multimodales, à la demande, partagées, en grande partie autonomes et fortement connectées, à propulsion électrique pour une part significative, à faible impact environnemental. De nombreux défis technologiques, scientifiques, économiques, juridiques, d’usage, devront être relevés avant leur déploiement opérationnel à grande échelle à l’horizon 2030.

    La résolution de ces défis appelle les contributions et compétences d’une multiplicité d’acteurs que sont les fournisseurs de véhicules (automobiles, bus, tramway, trains, etc.), les fournisseurs de technologies (numérique, batteries, matériaux, infrastructures, etc.), les opérateurs de mobilité (privés, publics), les compagnies d’assurance, associées à celles de laboratoires de recherche académique et de start-up du domaine, très nombreuses et dynamiques.

    Les innovations qui donneront naissance à la mobilité de demain et aux nouveaux usages proviendront pour une part significative de l’interaction entre les différents acteurs de cet écosystème, interaction qui prendra notamment la forme de travaux de R&D, dont la couverture s’étend depuis la recherche amont en modélisation des mobilités, en science des données et outils d’optimisation et de recherche opérationnelle, jusqu’au développement et l’intégration des technologies dans des systèmes de plus en plus complexes. Par exemple, la sécurité et la sûreté de la mobilité de demain devra proposer des gains significatifs par rapport à l’état de l’art actuel, ce qui nécessitera des travaux de R&D associant approche scientifique et technologies de pointe, articulés avec les dimensions éthiques et juridiques.

    Les Instituts de Recherche Technologique (IRT) créés en 2012 dans le cadre des Investissements d’Avenir présentent la caractéristique d’associer la recherche de nature académique avec le développement et le transfert technologique propres aux entreprises, principalement en mode multilatéral, depuis la start-up jusqu’à la grande entreprise, en passant par l’ETI et la PME, de manière à maximiser les interactions et l’impact de compétitivité.

    Pour les pouvoirs publics, autorités organisatrices et financeurs des infrastructures, être associé aux travaux de R&D des IRT regroupant ses partenaires, sera un gage d’efficacité des expérimentations sur le terrain, essentielles à l’adaptation et la validation des innovations pour les territoires concernés.

    C’est ainsi qu’en tant que passerelle entre les différentes composantes de l’écosystème de la mobilité de demain et le monde des sciences et des technologies, les IRT occupent une place essentielle pour contribuer à l’invention et au déploiement de nouvelles solutions pour une mobilité propre et durable, flexible, et capable d’accompagner la croissance des besoins des acteurs socio-économiques, que ce soit les citoyens ou les entreprises.

    Cet article est extrait de livre blanc « RÉINVENTER LA MOBILITÉ URBAINE ET PÉRIURBAINE À L’HORIZON 2030 : 24 propositions pour l’Île-de-France dans le cadre de Paris 2024 ».

  • Sécurité numérique de la mobilité partagée, connectée et autonome : pour une nouvelle approche de la R&D

    Sécurité numérique de la mobilité partagée, connectée et autonome : pour une nouvelle approche de la R&D

    La mobilité partagée, connectée et bientôt autonome se construit autour de la coopération de systèmes d’information disparates opérés par des acteurs multiples grâce à l’hyperconnectivité de ses composantes (du smartphone aux moyens de transport eux-mêmes). La protection de ces systèmes d’information, des données qu’ils véhiculent et des services qu’ils offrent nécessite des arbitrages complexes entre la facilité d’usage, le coût et les gains attendus pour la sécurité, la sûreté de fonctionnement, le respect d’un droit numérique en évolution permanente et la compréhension et l’anticipation du marché et de ses acteurs. Trois axes complémentaires sont à privilégier dans une approche globale et interdisciplinaire — sciences mathématiques et informatiques, sciences économiques, sociales et du comportement — de la cyber sécurité : la protection des acteurs (industriels et utilisateurs finaux), la sécurisation des produits et services et le respect de la vie privée de l’usager.

    Une étude de terrain, menée par l’IRT SystemX auprès de TPE/PME victimes de cyber attaques (principalement rançongiciels et « fraudes au président ») a montré un taux d’attaques réussies ainsi qu’un préjudice humain largement sous-estimés. Des grandes entreprises ont vu également certaines de leurs usines ou filiales paralysées par des logiciels malveillants récents et évolutifs pour lesquels les contre-mesures s’avèrent difficiles en environnement contraint. Chaque entreprise devra à l’avenir former ses responsables et ses prestataires au cyber risque, mieux urbaniser ses systèmes d’information pour les rendre plus résistants, faire appel à des services de confiance et s’entraîner régulièrement à la gestion d’une crise cyber.

    La correction de la fragilité des systèmes industriels et des services est un sujet de recherche en soi. Les nouveaux produits et services de la mobilité en sont un exemple frappant et ceux-ci devront être sécurisés au plus tôt de leur conception. Les objets dits connectés, directement accessibles aux pirates, devront embarquer de nouvelles briques logicielles et matérielles immunes à des attaques dont l’outillage se partagera assurément. Et leur résilience nécessite de nouvelles approches. Des techniques de protection feront appel à des avancées dans la prévention (veille sur les menaces, analyses massives, simulations sur plateformes dédiées) et à des techniques de prédiction de défaillances par détection de signaux faibles (intelligence artificielle appliquée à la cybersécurité, filtrage et correction en temps réel, systèmes experts pour assister les opérateurs humains). Seule une mutualisation de la supervision et du traitement des incidents sera à même de gérer les nouveaux modes opératoires des attaquants bientôt, eux-mêmes, robotisés par les avancées de l’intelligence artificielle.

    La liberté de circulation est garantie par l’article 13 de la Déclaration universelle des droits de l’homme. La protection des données à caractère personnel et le respect de la vie privée sont aussi des droits fondamentaux majeurs dont le nouveau règlement européen sur la protection des données personnelles appuiera les principes centraux de consentement éclairé pour l’usager et de notification aux autorités de contrôle des failles pour les acteurs. Ce règlement, qui entrera en application le 25 mai 2018, introduit le concept du « privacy by design » qui appelle à des travaux de recherche novateurs. Il a été démontré que seules quatre informations spatio-temporelles de géolocalisation permettent d’identifier un individu avec une probabilité supérieure à 95% sur un territoire d’environ 80 000 personnes[1]. De nouvelles voies dont certaines relèvent encore de la recherche fondamentale sont donc à explorer : anonymisation, pseudonymisation, randomisation et protection de données personnelles différentielles. Elles feront appel à des briques technologiques encore peu usitées comme le chiffrement homomorphe, la signature de groupe, la preuve à divulgation nulle de connaissance, la communication anonyme, la recherche chiffrée dans les bases de connaissance. L’IRT SystemX, avec l’aide de ses partenaires, s’engage dans la voie de ces recherches de tout premier plan.

    [1] Yves-Alexandre de Montjoye, César A. Hidalgo, Michel Verleysen & Vincent D. Blondel (2013) Unique in the Crowd: The privacy bounds of human mobility, Nature Scientific Reports 3, 1376

    Cet article est extrait de livre blanc « RÉINVENTER LA MOBILITÉ URBAINE ET PÉRIURBAINE À L’HORIZON 2030 : 24 propositions pour l’Île-de-France dans le cadre de Paris 2024 ».

  • La La Thèse

    La La Thèse

    Le 6 novembre 2017, j’assiste à la soutenance de la 4è thèse portée par le projet Modélisation – Interopérabilité – Coopération (MIC) de l’IRT SystemX. C’est toujours un bon moment. Il nous fait dérouler le film des événements de cette aventure du thésard au docteur. Pour mon esprit enjoué, c’est aussi l’occasion de se re-questionner sur le développement d’une formation scientifique (i.e. la thèse) au sein d’un projet plus vaste, multipartenaires et multidisciplinaires qui aspirent à transférer des résultats innovants vers des applications d’usage ou de marché. Les quelques lignes ci-dessous développent en tout humilité quelques pensées personnelles vues sous le prisme du pilotage du projet lors de ces 4 dernières années.

    Ma thèse en 3D

    Avant la réalisation du projet à SystemX, j’avais en tête un cliché de la thèse un peu romantique voire médiéval, de l’étudiant, seul avec une craie faisant face au tableau noir. Non loin de lui, son encadrement académique, le guidant vers la lumière (prophétique ?), en distribuant de temps à autres quelques bons coups de règles. Bref, la vision d’un thésard, disciple d’un laboratoire, d’une communauté scientifique.
    La thèse à SystemX, tout en se reposant sur les fondamentaux, démultiplie les dimensions. Du fait de la présence de plusieurs académiques au sein d’un même projet, le thésard SystemX est en général amené à évoluer avec plusieurs communautés scientifiques. Il est aussi en constante relation avec un ou plusieurs industriels. Enfin, son travail est objectivé par le rythme et les livrables attendus du projet. Le thésard évolue dans un environnement à la fois plus dense et plus complexe. Risque ou opportunité ? Pour essayer d’y répondre, essayons de suivre un peu le fil conducteur de l’innovation. Du qualitatif au quantitatif.

    L’anti-thèse

    Ou comment de grandes innovations sortent du garage ? De nombreuses histoires fascinantes relatent des innovations faites à partir de rien ou très peu. Peut-être juste une craie et un tableau noir. Les Apple, Dyson et consorts sont autant d’exemples. Tiens donc, ils sont quand même assez souvent anglo-saxons. Problèmes de passage à l’échelle ou de financement dites-vous ? Allez Soyons chauvins, citons quand même OVH qui mériterait de devenir le O des GAFAO.
    N’oublions toutefois pas que souvent les histoires heureuses prennent du temps, même dans les garages. Certaines innovations évidentes (maintenant) nous apparaissent d’ailleurs bien tardives. Le cas de la valise à roulette est une bonne illustration.
    Alors de ces exemples, retenons qu’approches agile et user-centric peuvent inspirer la recherche. Mais comment faire cohabiter la prise de recul nécessaire, le temps de la réflexion scientifique et l’objectif de produire pour le collectif de façon continue ?

    Le coup du châpeau

    Le maintien de l’équilibre entre la réflexion et la production est une quête permanente. Pour un projet à moyen terme, il repose souvent sur plusieurs actions à court terme. L’application de la méthode des 6 chapeaux peut s’avérer utile. Pour Edward de Bono son créateur, le secret est de séquencer notre pensée : nous pouvons alors nous concentrer sur une chose à la fois et nous empêchons la censure automatique d’éliminer d’emblée des idées qui nous déconcertent : la « pensée latérale » est née.

    Les six chapeaux de Bono

    L’épreuve de la thèse fait appel à toute la collection des chapeaux. Dans le contexte du projet collaboratif, il me semble utile de faire bénéficier au thésard un environnement déjà organisé. En ce sens, il semble plus aisé d’enclencher les travaux de thèse une fois le projet déjà lancé. Aussi, la thèse est une formation longue durant laquelle peuvent alterner moments d’optimismes et de pessimisme. La co-localisation des équipes à SystemX peut servir d’émulation pour passer les moments de moins bien. Enfin, en donnant sa place au bon moment, avec la bonne intensité, à l’émotion, l’information, la logique et la critique, on peut souvent générer de la créativité.

    Autant en emporte Moore

    Attardons-nous un peu sur le côté quantitatif. Voici un article récent qui apporte un éclairage intéressant.
    De façon synthétique, y est développée la position que les idées innovantes nécessitent plus d’effort à trouver. Le graphe ci-dessous s’en veut l’illustration en exprimant le fait que la part de productivité associé à l’innovation se maintient difficilement alors que le nombre de chercheurs augmente : en doublant tous les 2 ans à l’instar de la loi de Moore. C’est un peu comme le forage d’un puits de pétrole : les premières nappes sont plutôt faciles à récolter, mais cela devient plus difficile à mesure qu’on creuse profond ou loin.

    D’un point de vue scientifique, on peut concevoir que repousser les frontières des connaissances nécessitent d’acquérir beaucoup plus de champs d’expertise, et que conséquemment les études sont plus longues et les équipes de recherche sont plus grandes avec la présence de spécialistes. Et tout ceci à un coût (qui grandit). Ah et oui, c’est vrai, rappelons-nous, les anglo-saxons sont plutôt bons à trouver des financements.

    Les projets SystemX permettent cette mise en relation de compétences en co-localisant des équipes multi-disciplinaires et en y intégrant notamment des chercheurs et thésards. En bonus, le cofinancement facilite le financement de l’innovation. Alors oui pour cela, l’environnement SystemX est une réelle opportunité pour réaliser une thèse de qualité.

    La Saint thèse

    Qualitativement, l’innovation peut survenir de l’impulsion ad-hoc d’un nombre restreint d’individus qui savent à la fois prendre du recul et se confronter à l’expérimentation. Quantitativement, il se trouve que pour innover significativement, il faut pouvoir impliquer de plus en plus de spécialistes. Alors, pour nos projets collaboratifs au format SystemX, je paraphrase bien volontiers la formulation de Kant : « La thèse sans projet d’application est inutile, le projet d’application sans la thèse est aveugle ».

    Pour tous nos thésards qui sont devenus docteurs, il faut aussi penser à l’après-thèse. Ce n’est pas chose facile de se remobiliser après être devenu un hyper-spécialiste d’un sujet pendant trois ans. Bonne suite à eux !

  • Smart Mobility: SystemX contributes to the future of mobility in Singapore

    Smart Mobility: SystemX contributes to the future of mobility in Singapore

    In 2014, Singapore has launched its Smart Mobility 2030 program, dedicated to “moving towards a more connected and interactive land transport community”. Three years later, many initiatives have been rolled out across the Lion City. Here is a summary of this journey towards e-transport.
    The Institute for Research and Technology SystemX@Singapore, which as recently established itself in Singapore, is contributing to this effort by joining the CETRAN (Centre of Excellence for Testing & Research of AVs at NTU) project, aimed at testing and certifying the autonomous vehicles.

    Here is the problem statement to be solved: M. Tan lives in an island of 720 km², with a population of 5,6 million inhabitants, meaning a density close to 8,000 people/km², third most dense country in the world after Macau and Monaco. In the meantime, M. Tan and his fellow-citizens have built a 50 years old fast-growing economy (also 3d in the world by GDP/capita), that is likely to attract more and more people in the near future. Among these people are the elderly that will represent a bigger part of the whole population[1]. Altogether it means a confined land, packed with people, many of them with challenging mobility capacities, but most of them, including M. Tan, willing to take advantage of the new technologies enabling faster, easier and more convenient mobility. This is the problem statement Singapore has to face and solve in the coming years, so as many growing megacities. As part of the solution is the Smart Mobility 2030 strategic plan, issued in 2014 by the Singaporean government, providing the multiple keyplayers of this challenge with a roadmap.

     

    Smart Mobility 2030 Strategic Plan

    The so-called “Intelligent Transport System (ITS)” encompasses a wide range of solutions such as road networks optimisation, new public transport systems, incident management, as well as safety improvement. This has already led to the launch of the world’s first fully automated underground driverless Mass Rapid Transit line (MRT). E-payment with the Contactless e-Purse Application Standard (CePAS), the Electronic Road Pricing (ERP), or the Electronic Parking System (EPS) have also been instrumental in optimising people and vehicles’ traffic, hence reducing congestion.

    As for the future, connectivity and interactivity are keys to success. The travel experience will be composed of real-time information on-the-move, shared within the community, and beneficial for diverse groups of users including the elderly, the mobility-challenged, and the cyclists[2].

    The Smart Mobility 2030 roadmap relies on three strategies and four focal areas:

        LTA
    • 1st strategy: Implement innovative and sustainable smart mobility solutions
      Cost-effective solutions for diverse transport users and use of big data analytics to facilitate travel planning and management
    • 2d strategy: Develop and adopt ITS standards
      Need for accurate, shared, reliable, transport data, together with homogenised standards and protocols for ensuring inter-operability.
    • 3d strategy: Establish close partnerships and co-creation
      Foster public and private collaborations. Leverage on each other’s expertise and skills.

    To implement these strategies are the four focal areas:

    • Informative: Information on-the-go will become a “must have”, for a more mobile and more connected population. Data collection will rely on location systems (Global Navigation Satellite Systems), high definition video capture, as well as other means of sensor collection. Sensor deployment will have to minimize infrastructure impact while maximising data collection. Smart processing and algorithms will be key in facilitating the downstream data analysis. This huge amount of data will require appropriate technologies to manage big data and clear visualisation tools. Formats, interfaces, and protocols, will need to be harmonised, shared, and yet secured, as far as privacy and anonymity is concerned.
    • Interactive: Intelligent fleet management systems will become keys in many sectors as public buses (bus arrival times and load information), car-sharing on demand, smart logistics (faster goods delivery). Sharing of transport information between agencies, transport operators, emergencies, will lead to more effective and coordinated responses. Spatial and contextual information will be delivered to individuals and provide them with personalised content.
    • Assistive: In-vehicle on-board devices will provide warning information to drivers, thanks to for instance traffic light controls at traffic junctions. The development of V2V (Vehicle to Vehicle) and V2I (Vehicle to Infrastructure) technologies will also enable safety communication and reduce the number of accidents. These telematics applications should expand to dynamic routing, intelligent parking guidance, and real-time traffic news. A big part of this assistive future will rely on self-driving or autonomous vehicles. These driverless vehicles (cars, buses, trucks) will eliminate human errors, optimise road capacity, and lower carbon emissions. Nevertheless, in addition to technological issues, many regulatory obstacles will have to be overcome.
    • Green Mobility: Higher usage of public transport, “greener” vehicles (hybrid, electric), regenerative brakes in trains are examples of usages or technologies that reduce the impact on the environment. The development of new infrastructures for ITS equipment will require environmental-friendly conception, so as to minimize their own impact. Data centres use a lot of power and will require the optimisation of resource sharing through cloud computing or other solutions.

     

    Smart mobility initiatives in Singapore

    Today, in 2017, Singapore has rolled out many initiatives to address this 2030 agenda[3].

    For example, smarter bus systems, thanks to the Common Fleet Management System (CFMS), enable operators to monitor the location and performance of their bus fleets, and actively work with their bus captains to adjust bus operations in real-time.

    The Land and Transport Authority (LTA) is also developing a Fusion AnalyticS for public Transport Emergency Response (FASTER) system which will combine data from various sources, including fare-card, video and telecommunications systems, to perform analytics. It will enable LTA and the operators to visualise commuting patterns to improve transport planning, and it also triggers early alerts of crowd surges and transport incidents.

    The next-generation Electronic Road Pricing System, which is based on Global Navigation Satellite System technology, will enable the collection of comprehensive, real-time, aggregated traffic data, and disseminate such directly to motorists, to enable them to better plan and optimise their travel routes.

    The LTA has also been conducting trials of hybrid and electric buses. After promising first results, the objective is to run 50 hybrid and 60 electric buses, that is to say three bus services fully served by electric buses.

    As part of Singapore’s Electric Vehicle (EV) Phase 2 Test-bed, which aims to explore the viability of operating fleets of EVs for car-sharing and of electric taxis, LTA and the Economic Development Board (EDB) worked with HDT Singapore Taxis Pte Ltd to bring in Singapore’s first fully-electric taxi fleet. HDT began operating its fully-electric taxi service in September 2016, and progressively deploys 100 e-taxis by mid-2017 as part of an eight-year trial.

    LTA and EDB partnered BlueSG Pte Ltd to launch the BlueSG EV car-sharing programme, which will see 1,000 shared EVs deployed across all HDB towns by 2020, and the installation of 2,000 charging points island-wide. The first batch of 125 Bluecars and 250 charging points will be rolled out by the second half of 2017.

    BlueSG

    Lastly, a lot of efforts have been made in the field of autonomous vehicles. For about 2 years, many trials have started across the country. In September 2016, LTA doubled the length of the test routes within One-North from 6 to 12km, after AV trial participants showed their capabilities in navigating mixed traffic environments. Since then, the AV trial participants have demonstrated a readiness to advance their capabilities to more on-road scenarios in an expanded test area. In June 2017, new areas such as the National University of Singapore (NUS), Singapore Science Park 1 and 2, Dover and Buena Vista, have been opened to AVs trials. These areas present a larger test bed, and will add another 55km to the existing AV trial routes.

     

    Autonomous trials in Singapore in 2017[4]

    • A*STAR’s Institute for Infocomm Research (I2R): first self-driving vehicle to be approved for public road testing at One-North since July 2015.
    A*STAR
    • National University of Singapore (NUS) and the Singapore-MIT Alliance for Research and Technology (SMART): testing a fleet of self-driving golf-buggies. A retrofitted electric passenger car was the second vehicle to be approved for more complex testing on public roads. A prototype of a four-wheel self-driving Personal Mobility Device was also unveiled for public trial in November 2016.
    SMART
    • Delphi automotive and nuTonomy: the first private company – and the third applicant – to obtain approval for public road testing at One-North as of April 2016. Aim to launch a commercial autonomous mobility-on-demand service.
    nuTonomy
    • Gardens by the Bay, French company EasyMile in collaboration with ST Engineering: the EasyMile driverless shuttle went for public trial in December 2015 and is now in service at Gardens by the Bay. On 22 June 2016, Gardens by the Bay launched the Auto Rider for public rides.
    EasyMile
    • French company Navy, in collaboration with Energy Research Institute (ERI@N) at Nanyang Technological University (NTU): self-driving golf cart and electric shuttle around NTU can fetch up to 8 people and travel at a maximum speed of 20 km/h. These are part of NTU’s plans to eventually trial two full-sized autonomous bus in its campus in 2018.
    LTA, NTU
    • LTA and ST Kinetics: development of a 40-seater electric autonomous bus prototype.
    • MOT (Ministry of Transports) and PSA Corporation collaboration with Scania and Toyota: truck platooning trials over a three-year period from January 2017 to December 2019, the collaboration will enable heavy vehicles to move in leader-follower formation, as well as to fully automate the processes for precise docking and undocking of cargo.
    • Katoen Natie and VDL: 12 driverless trucks will go on trial on Jurong Island from September 2017. The trucks will be retrofitted with autonomous systems which will communicate with transponders installed in the road.

     

    In order to allow these autonomous vehicles to join the road traffic, government authorities like LTA will need to assess, test, and certify them so as to ensure the maximum of safety and convenience for road users. This is the scope of the Centre of Excellence for Testing & Research of AVs at NTU, namely the CETRAN project.

    What is CETRAN?

    The Land Transport Authority (LTA) and JTC (Jurong Town Corporation), in partnership with the Nanyang Technological University (NTU), launched CETRAN, at CleanTech Park on August 2016. On November 22d, 2017 the CETRAN circuit will be officially opened by the Singaporean Minister of Transport, M. Khaw Boon Wan.

    JTC

    CETRAN will spearhead the development of testing requirements for SDVs, for which testing will be carried out at the 1.8-ha CETRAN Test Circuit, which is jointly developed by LTA and JTC to provide industry players with a simulated road environment for the testing AVs prior to their deployment on public roads.

    In line with LTA strategy to establish public and private collaborations, NTU is partnering with four foreign entities to develop the CETRAN project. BMW, TNO, TUV-SUD, and SystemX will be each responsible for one workpackage of the project.

    The workpackage managed by SystemX will focus on digital modelling & simulation for safety & digital security, applied to autonomous transport. This is the first project of SystemX in Singapore, willing to develop others in the coming months, in the fields of autonomous transports, agile industry, smart territories, or internet of trust.

     

     

    [1] http://www.singstat.gov.sg/statistics/visualising-data/storyboards/population-trends

    [2] https://www.lta.gov.sg/content/dam/ltaweb/corp/RoadsMotoring/files/SmartMobility2030.pdf

    [3] https://www.lta.gov.sg/apps/news/page.aspx?c=2&id=e09102cd-acd5-469e-8234-777b68e4e18a

    [4] https://www.smartnation.sg/initiatives/Mobility/self-driving-vehicles-sdvs-future-of-mobility-in-singapore